Hi! I’m stuck. I am working on a simple puzzle where you have to activate triggers on the floor by stepping on them. I want to make the triggerd number to light up using its emissive values. I can’t get it to work and I’ve been trying to fix it for days. I hope that someone can spot where I went wrong.
As your material seems fine, Then you may have a trouble with your triggers. Usually using a “cast to” the considered actor (your character) from the output of the overlapping event solves trouble.
Hmm, I tried to debug it. I know that the trigger is active cause I have a soundcue that are set to play in the end of the chain. But the Actor blueprint dosen’t react. It seem as it dosen’t get any data sent from the interface.