Hello, i recently switched from unreal engine 4 to 5 and thought that i would implement a system that changes the sound of your footsteps depending on what surface you walk on. I ended up following the two videos that i have linked in this post but i encountered multiple problems after finishing both tutorial videos. The problem is that the walking sound is delayed by several seconds, which means that you have to walk for a while before it activates. Not only that but the walking sound keeps playing even after you stop walking.
I tried to ask around for solutions to this problem in the comment section and one person said “take the loop off the timeline then connect the finished into a branch, the condition being the vector length of velocity”. I have no idea what he means by “the condition being the vector length of velocity”. Does anyone know what he means by this?
Here’s the link to the first video: https://www.youtube.com/watch?v=IQ5jkxIua5U&ab_channel=ErementalStudios
Here’s the link to the second video: https://www.youtube.com/watch?v=D2qP8YEx3lI&ab_channel=ErementalStudios