The *Operation *pin in the 2nd pic is the reference to the object created by Create Drag Drag Operation node in the 1st image - and it carries the Item Thumbnail as its Payload.
In the 2nd pic: drag a wire from Operation -> Get Payload -> Cast to Texture 2d. Plug that into the Texture pin.
Hello and thank you for your help
I tried it, but it seems that it’s failing the casting (I put a print string after the Cast Failed output and it’s firing). Any idea on why this is happening?
… image does accept a texture but Texture 2D object is not the same as Image (widget). [HR][/HR]
If you’re sending a thumbnail which is an Image widget, you cannot cast it to Texture 2d and expect it to work - they’re different objects.