Problem with destructible meshes

The problem is: can’t disable collision after mesh destruction
I have one specific thing in gameplay: if player hit object with special tag player goes ragdoll. In scene I have window with tag that I can break, so if I touch it player goes ragdoll and window breaks, that’s ok. But after that if I touch derbis again player goes ragdoll again. I want to prevent this.
I’ve tried:

  1. Change derbis collision after destruction, I used OnComponentFracture and Set Collision Profile. But it’s not working at all, even if I set IgnoreAll, derbis still colliding with everything (but if I pause the game and select derbis I can see that collision profile is actually changing)
  2. Changing Large Chunk Threshold not working too, even if I set 1000000 player still colliding and going ragdoll
  3. Removing special tag not working. I tried Remove Index, Remove Item, Set empty array as tag array, adding special not-go-ragdoll tag, etc. But it’s not working at all, if I select derbis during gameplay I can see that tags isn’t changing

Any ideas why it’s happening?

Anyone?..

I am also trying to find how to do number 1. Changes on collision after destruction don’t affect chunks…