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Problem with Destructible Mesh Blueprint

I have my custom mesh that I use to destroy. I’ve made a blueprint out of the destruction, set a health system and crossed my fingers. Unfortunatly, I have two problems.

  1. The Destructible actor disappears after a few seconds right after begin play. No matter if I deal damage or not.

  2. The Destructible actor receives damage and gets destroyed but completely ignores my health system I have assigned to it. I want to simulate physics only after the health is 0 or below, but ignores that.

Where lies the problem?

Hello. Try setting a box collision around the mesh that will subtract some health from the player when the player overlaps with it.