Problem with DESTROY ACTOR and BoxTrigger

Hello,
I have make a weapon pickup system who if I press “E” when i look the weapon & when I’m in the BoxTrigger, The weapon is destroy :

But next to the weapon, I have ammo for the weapon and the boxTrigger of the weapon and of the ammo are in each other like this :

So I don’t know why, when I press E when I look the weapon, In the blueprint of ammo, he considered me like i’m not in the boxtrigger of the ammo so i can’t take ammo.

Thanks for your help !

Help please, I don’t understand why my blueprint program do this :confused:

Maybe a linetrace from the character could be used instead, so when you look at the weapon and press E within a certain distance you can pick it up, and the same with the ammo and delete the “Triggerboxes”.
Or use a overlap event for the ammo so it picks up the ammo when you are inside the box automatically, and when you press E you get the weapon.