Hello everyone! I am having an issue with jump animations in Unreal Engine 4.21 that I think come from an issue that is stopping the actual player model in updating its real location. I have gotten to the point where I can’t figure it out and can’t find anything anywhere that helps so here I am. The first two Video links are the main problem but using the blueprint that is in the Imgur link I was able to make the 3rd video. The issue here (from what I understand) is that after this animation plays it’s not really moving the player (thus the cam not following) and then refuses to return to the idle state. All help is helpful as I am relying on animations like these as part of a movement system in this game. but no matter what any animation that moves the player in any way where they don’t end up back where they started (minus the wasd movement) breaks. Thank you in advance!