Problem with CTRL_lookAtSwitch metahuman 5.6 and 5.7

Hello,

In UE5.6 and UE5.7 I’m using audio2Face for facial animation. When I activate the CTRL_lookAtSwitch option in my Metahuman, the eyes are following the head movement instead of following CTRL_lookAtSwitch. Normally, when the head moved sideways, the eyes would stay fixed on CTRL_lookAtSwitch, but now the eyes are following the head rotation. I’ve already tried several controls… It worked normally in version 5.4, which I used before.

When I activate face>animation mode>use blueprint > ABP_Face_PostProcess,

and then do bake to control rig, it works. But the animation sequence stops working; it only works if I use bake to control rig.

If I use face>animation mode>use blueprint > ABP_Face_PostProcess… CTRL_lookAtSwitch only works with bake to control rig.

If I use an animation sequence and activate CTRL_lookAtSwitch, it only follows the eyes if I move them sideways; it doesn’t work as it should with the eyes fixed on CTRL_lookAtSwitch.

Does anyone know how to fix this?

Hey,

I think we have something very similar to this in the known issues list, with a workaround:

We are looking to resolve this, it just didn’t make it into the 5.7 release.

Cheers

James