mlindborg
(mlindborg)
March 16, 2018, 5:24pm
1
Crossposting this problem from my thread
mlindborg:
I’m having this weird problem that I’ve wasted hours on trying to solve. Basically, the animBPs with “copy pose from mesh” go out of sync if they’re attached during runtime. The weird thing is, when I exit out and load again, they’re perfectly synced.
The delay seems to be constant, around 0.2 seconds after the character animation. It doesn’t matter when I attach it, it’s the same delay every time.
I tried simply removing and reapplying the characters animBP when the secondary animBP is initialized but that didn’t change anything.
This is pretty much all that’s happening:
https://i.imgur.com/pQaGyAV.png
mlindborg
(mlindborg)
March 19, 2018, 11:50am
2
Actually this doesn’t seem to have anything to do with copy pose from mesh at all. Whenever I switch from master pose component to animation blueprint, even to the parent mesh animation blueprint, it goes out of sync. How can I prevent this?