PRoblem with control rig update on Blueprint

Sorry to necro, but I was wondering if you could share how you got the Control Rig Component to work in Blueprint?

I tried setting up an Actor Blueprint as per the documentation, but the skeleton doesn’t get imported when mapping the Skeletal Mesh in the Pre Initialize Event and I can’t access any of the controls.

I’m trying to procedurally import the skeletal mesh and manipulate the control transforms from the Actor Blueprint using UE 5.3.2