Hi there!
I’m having a problem with a control rig setup: It doesnt updates on blueprints
Here is a video showing the rig in the editor…it seems to work, but when
I add a control rig component to a blueprint, a skeletal mesh, I initialize in the
constructor and update in the ticker but nothing happens.
Sorry to necro, but I was wondering if you could share how you got the Control Rig Component to work in Blueprint?
I tried setting up an Actor Blueprint as per the documentation, but the skeleton doesn’t get imported when mapping the Skeletal Mesh in the Pre Initialize Event and I can’t access any of the controls.
I’m trying to procedurally import the skeletal mesh and manipulate the control transforms from the Actor Blueprint using UE 5.3.2