Hi there, I’m creating a top-down shooter that requires players to always be at the exact same Z level, which means I need to constrain them to a normal, I’ve got that since it’s very easy to set up. My only problem is the character spawns slightly above the floor, and is in a falling state. I’m trying to figure out the best possible way of doing this without giving the map creator overhead, ideally I’d just like things to work for them. I want the character to walk/run on spawn, not fall/fly.
I’m thinking either somehow spawning them on the floor itself, somehow, I don’t know how to do this (and I don’t mean slightly above and falling a couple inches at first). Another way might be to snap to a set plane using Snap to Plane at Start, and then tricking the game somehow to think you’re in a walking state, so yes that would mean walking in the air, I’d be fine with that.
Anyone have any ideas how I can accomplish either of these, or maybe even a better idea. What I’m trying to accomplish is perfect (or closest to) 2D, top-down movement, the character should never go up or down even when an explosion or something is near them. Thanks!