I’m making a 2d game with 2 different character states (flipbooks) , i want the AI monster to destroy the actor if it is in the first state(flipbook1) but leave it if it is in the 2nd state(flipbook2) how do i make that
I’m making a 2d game with 2 different character states (flipbooks) , i want the AI monster to destroy the actor if it is in the first state(flipbook1) but leave it if it is in the 2nd state(flipbook2) how do i make that