Problem with Climbing asset

Hi, im creating a videogame where the character climb walls, but i have a problem with the legs, the dissappier when the character climb the walls and i don´t know how to fix it.

Hey @Alcatraz6! Welcome to the Forums!

To help get the ball rolling, it’s hard to tell what could be going wring here with the information provided. A few questions:

  • Does the animation look correct when opening the animation asset?
  • If so and this error is only while playing, did you create this using C++ or blueprints?
  • Can you share your blueprints and/or code so we can get a better understanding of what may be going wrong?

Any additional specifics or information you provide will go a long way in solving your problem!

Hello,
Legs vanish when your character climbs? Here are some ways to fix it:
Separate Leg Animation: Make a special leg animation that plays on top of the climbing animation. This keeps the legs moving while the body stays stuck to the wall.
Hide Parts: Use masking to hide the body slightly during climbing. This makes it look like the character is holding onto the wall, even though the legs move separately.
Smart Leg Movement (IK): Use IK (Inverse Kinematics) to make the legs automatically adjust and stay visible as the character climbs. indigocard com
Procedural Leg Animation (fancy): Make the leg movement react to the climbing direction and wall surface for a more realistic look.

Hey @Alcatraz6!

Checking in. Did you still need help with your climbing?

Thanks! I´ll look into this options!