Problem with Chooser Player using anim sequences

hi. i am trying to use chooser to play anim sequence based on bool.

  • i got pawn with skeletal mesh and animation blueprint assigned
  • i got chooser table with two anim sequences for this skm, context data points to anim blueprint, boolean from anim bp is the only column, output object type set to anim sequence
  • i got anim bp, assigned to skeletal mesh. on update animation it evaluates the chooser. in anim graph, chooser player with correct table assigned feeds into output pose

what i would expect is random sequence of the two in the chosoer table played
what i get is tpose

if i connect sequence in anim bp directly to output pose, i get motion as expected. so its the chooser setup problem

any help will be appreciated. see image for settings reference