Problem with chat system ue4 server

Hi all, i have a simple chat system, the problem is that when the client send a message the server see it, but when server send one the clients doesn’t see it. Could you help me find the problem, please?

I forgot to say that i use steam and windows 10. Maybe could change something, but i don’t think

No one with an idea?

Really need that system works in few days…

Your information is quite vague… however from quickly looking at your pics… You need to understand that communication happens through the Player controller class to the server. Umg doesn’t replicate to Umg. You need to use the PlayerState.

Your server message are working cause you have a Server Call from your player controller.

You should look into the the PlayerState to replicate messages to the clients and handle the chat system.

Hope that helps you some.

But with a multicast shouldn’t the code be executed on every clients?