In the third-person example, I was testing the movement of the character and the physical objects.
When the character capsule narrowly strung over the edge of a cube with a physical simulation setting, the character began to slide very slowly and this looked very strange.
I found that turning off the physical simulation of this cube does not cause this awkward movement.
But I want to solve this problem because I want to create a game that acts in objects that simulate physics. Please help me.
I am attaching a video of this problem.