Problem with character capsule sliding too slowly on cube edge that set simulate physics.

In the third-person example, I was testing the movement of the character and the physical objects.

When the character capsule narrowly strung over the edge of a cube with a physical simulation setting, the character began to slide very slowly and this looked very strange.

I found that turning off the physical simulation of this cube does not cause this awkward movement.

But I want to solve this problem because I want to create a game that acts in objects that simulate physics. Please help me.

I am attaching a video of this problem.

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I have the exact same issue.

Any solution to help miserable developers stuck on this issue?

This only happens with a movable body, not static bodies.

Even with zero movement allowed on a simulated body, the character movement component slides off slowly. It does not slide off slowly from static bodies (desired behaviour).

Ideally the character would slide off the simulated body in the same way as the static body. Any advice?

This is a bug isn’t it?