Unfortunately, for some reason my attempt to cast back to enemy blueprint isn’t working and as a result the Destroy Actor event doesn’t trigger upon the player’s weapon hitting the enemy. Does anyone know what’s wrong?
You do not need to cast to destroy an actor - try it, it’s inherited. If the first cast fails, it means that the Other Actor is simply not the class you’ve blacked out - print its name to find out.
Thanks for the answer! I just tried removing the Cast To BP_Goonie event and attaching the Destroy Actor directly to the Spawn Sound at Location event and it worked perfectly. I had mistakenly assumed that if the Destroy Actor event followed up the casting to my character blueprint that it would destroy my player character instead of the enemy. Well will greatly simplify thing my plans for the future.