im having a problem with my animation blueprint. it won’t let me cast. it simply fails every time. even if i just use the ‘get pawn owner’ node directly it still fails??
i have no idea why it’s doing this.
the entire event graph is simple. i was just recreating the third person template to learn.
it fails if i use this ‘get’ node… but im not sure where that node actually comes from. i copy/pasted it from the abp_manny example bcos i couldn’t figure out how to create one.
is there a way to trace nodes back to find out exactly where they come from.