Problem with casting from custom notify to character bluprint

Hi folks. I’m trying to create a ray system from my characters feet to the landscape. I have a run animation loop and a character blueprint that I created for adding collision meshes to it. Because this is not a game I don’t have pawn actors or players so I want to use my custom character BP and load animation on it in Sequencer. My problem is I can’t cast anim notifies events from run loop to my character BP without run loop being played in the level separately. So can you please help me on doing this casting correctly.
Thank you

in the anim BP event graph, do an anim notify and then Get all actors of class (Your character BP) and connect that to a get node. Then from the get node you get your custom event. and connect the anim notify to the custom event. and the do the rest in your custom event in the character BP.

Hey Ziarra, That’s not the problem here. The Anim BP can’t cast anything until it’s playing in the level separately.

Actually I test Get node and it seems to work. Before I used foreach node. So thank you