Hello, I want to take screenshots of every single frame of my game from different points of view while it is playing.
I have an actor blueprint with one camera component and an array of target points from which I take the transforms to move this actor around the scenario based on the points of view involved, so I have prototyped the following system:
At begin play i set the game paused (the execute flow continue because i have enabled the option “Tick when paused” in class defaults property.
The capture cameras custom event get targets[0] transform, and instead of the print string it will put the execute console command node “HighResShot”, same for target[1].
With this i capture two camera screen without problems, but then i call the next frame custom events which set game in play, delay one frame (node taken from extended library plugin) and then set the game in pause again.
Doing so the set actor transform function does not work and i see only the last camera point of view.
Considering that once it works I have to put more cameras, how can I make the system work to reach my goal?
