Problem with CapsuleComponent Collider for CharacterMovement for FPS project

Hello, I’m having a trouble with player collider because of being a capsule. I don’t know how to make him fall down from a corner without elevating it because of its collider shape. Here is a video of the trouble:

As you can see, when I’m on the platform border, the player doesn’t fall directly like other shooters. Any solution? Maybe it’s posible to change the collider shape? [HR][/HR]