Hi everybody, i have a little problem with the camera when i zoom in to a mesh.
when i zoom, and i was near the model, it disappear and i don’t understand why ?
Is this only while using the editor or when you’re playing in your game?
If you’re just using the editor, there are a couple of things to look at.
When you build your meshes are you using the scale 1 unreal unit = 1 cm and exporting it that with the FBX option selected? Having a model that is build not to the proper scale will require you to zoom in closer than you should need to. (If you post an image of the mesh from the Mesh viewer/editor (double click on the mesh in the content browser) and do not zoom in this should help me see what your scale is.
Another thing is, if you’re scale is fine, anytime you zoom in the camera will go through it because there is no collision setup to block the camera when editing. If you’re finding that you’re only zooming a little and it’s jumping through your mesh this is more than likely related to scale.
maybe my model is too small ?
in the mesh editor when i zoom in at a moment when i approach it zoom out and it’s impossible to zoom more near…it’s strange…
Looking at the image from the mesh viewer/editor it does appear your model import super small. You’ll need to use your modeling software to export it using centimeters as the scale and making sure that it’s also built with cm scale as well.
To test this. In the viewport with your mesh you can adjust the scale in the details panel. Instead of 1 for the scale put in 100 for the XYZ.
I’ve not really used Blender so you may have to test some of this a little bit, but here is some information on getting scale in Blender to UE4 correctly. Give this a shot and see if it helps.