Problem with call SetStaticMesh on component, in Blueprint


I’m just posting a link to bug I’ve found in UE editor (if this really a bug.) This message is just for UE developers team. If you have some additional questions, please, ask me here - I can reproduce this bug (on video, or so), if you’ll need it.



If you could provide a video or a test project where this issue is occurring, that would be extremely helpful in reproducing the issue.

If you have a test project, you can zip it up, upload it to Dropbox and provide me with a link through PM:


I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day


it’s not resolved // I am really sorry, but I’m extremely busy right now and just have no time to create test project or record the video - that’s why I’m not respond. I’m really interested in fixing this bug, but text description is all I can provide right now.


When you have the chance to provide the information that I have requested, please feel free to re-open the topic and we can continue to investigate this issue. Thank you.