Hi, I face a problem while developing the dialogue system for my mobile game. So basically I wanted to create a button which will appear when I approach the NPC, so I create a widget blueprint for my button, and then an actor blueprint which I placed on my NPC, so when my character approach the NPC, the actor will be triggered and my button will appear. and this works, but when I clicked my button, it wouldn’t show the dialogue, the dialogue wasn.t triggered. I tried to replace the button with IA_left click on mouse and the dialogue can be triggered. But i’m developing a mobile game so I need to have my button working. Anyone knows how to solve this problem? What should I connect in my widget blueprint to make it function? Please help me, thank you very much.
