Hi,
I have a game that runs perfectly fine in the editor and as “standalone game” out of the editor.
Packaging the game works also fine - no errors, only some warnings.
But if i start the packaged game I have the following issues:
Packaged in Shipping Mode:
it either doesnt start (Game Window is opening up, rendering the first frame of the intro video, then it is hanging - “no response” in taskmanager).
or sometimes it starts properly but the memory gets big really fast (starting at 9GB, adding up to 28 GB)
in the editor it only uses about 1.5 GB
Packaged in Development Mode:
It starts, opens the game Window and throws this error:
Assertion failed: Ar.IsLoading()
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Serialization/BulkData2.cpp]
[Line: 735] FBulkDataBase only works
with loading
Do you have any idea, what the reason for this could be?
thanks!