August 25, 2014, 6:26pm
I have a simple NPC character
The animation bp state machine its simple
The transition within Idle-> Walk its using Speed > 0.0
The Speed value:
Try Get Pawn Oner->Get Velocity->Vector Lenght->Set Speed
Sometimes (random) in “Simulate” and “New Windows” the character entry in the walk animation without move/speed.
launch In standalone always occurs.
I use CompareFloat and print string for print if Speed its greater than 0.
And i got one value always when i hit play.
seems 0, 0 , 0 then 7.* (random 6,4,3) and then 0, 0 … .
Excuse my english
Are you still having trouble with this?
September 2, 2014, 4:40pm
the possible bug still there,
character go to the animation walk on begin.
but i haven’t problem now. if i connect back
there is not problem. strange.
I’m glad to hear you found out how to work around the issue.
Can you take a screenshot of the ‘bug’ version of the state machine so I can reproduce it?
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