Problem with BP Animation

I have a simple NPC character

The animation bp state machine its simple

Entry->Idle->Walk

The transition within Idle-> Walk its using Speed > 0.0

The Speed value:

Try Get Pawn Oner->Get Velocity->Vector Lenght->Set Speed

Sometimes (random) in “Simulate” and “New Windows” the character entry in the walk animation without move/speed.

launch In standalone always occurs.

I use CompareFloat and print string for print if Speed its greater than 0.

And i got one value always when i hit play.

seems 0, 0 , 0 then 7.* (random 6,4,3) and then 0, 0 … .

Excuse my english

Hello, knack.

Are you still having trouble with this?

the possible bug still there,

idle----(speed>0)---->walk

character go to the animation walk on begin.

but i haven’t problem now. if i connect back

walk—>(speed<0)—>idle

there is not problem. strange.

idle->(Speed>0)->walk->(Speed=0)->idle (ok)

idle->(Speed>0)->walk (bug)

I’m glad to hear you found out how to work around the issue.

Can you take a screenshot of the ‘bug’ version of the state machine so I can reproduce it?

Hi knack,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.