I have a blue print to start a point light on trigger box collision and reset it back to off state on overlap ending. The problem arising is that on duplicating the light turns on even when default visibility switched off.
Since you provided no screenshots I am going to assume a few things.
You set the lamp actor as a whole to invisible. This will not work. You have to deactivate the light itself using blueprints. I would use the construction script to do this.
Hope this helps.
Yes it has helped .Thanks for your reply