Hello, I have some problems with the Blueprint menu in Unreal Engine 5. For example, when I want to create a new material, and I connect Multiply to the UVs of my Texture/NormalMap/LinearColor, the textures disappear and, as long as Multiply is connected, are replaced with the most present color. I have also tested this with other connections, and more often the same problem appeared. Unreal Engine 5 does not give me an error message or anything else. I have also checked if it is my inability by copying the blueprint of a tutorial, but I got the same result. This problem occurs when I use Multiply/Constant and LinearInterploat