Problem with Blueprint Made Music Player

Hello Folks,

first of all I’ve created a Blueprint with Several Functions. The player can select a random Track that is different from the Track before and the player is selecting the next Track by it self.
My Problem now is that the Player should work fine but for some how my Audio Component(MusicPlayer) is not playing any Tracks at all.
And my next Questions: Is it normal that ive Created everything in the EventGraph and nothing in the Construction Script. I mean it will only be use ingame after Starting the Game.
Any Ideas? Any Solution is welcome!

Ill post the overall Event Graph and the Funktions where I think the Problem happens.

EventGraph:

PlaySound Function

greets
Kiliangg

  1. You need to activate your audio component. I don’t see that node in your blueprint.
  2. IMHO your blueprint looks a bit complicated. For AIPD I implented this:

The function “FatBullStartMusic” basically sets a sound and plays it. You just need to fire the “NextTrackEvent” on BeginPlay and “MusicIndex” should have a default value of -1.

Thanks it workes like a charm!

Here is the final EventGraph

Please sell this in the marketplace