Problem with Blending landscape with mesh using RVT

I am trying to set up so meshes can blend into the landscape using materials.

Here is the set up in the landscape material:

Here is the set up in a custom master material:

This is how the meshes looks like when there is no material assigned to the landscape (this is how I want it to look with the landscape material assigned too)

But this is how it looks like:

I want the yellow-ish color when the landscape material is applied to the landscape too.
I am probably missing something, but I can’t find what.

(RVT is active in project settings)

Adding the RuntimeVirtualTextureOutput in the landscape material did the trick