I created simple animation with 100 frames. Mainrotor spins and the tailrotor spins.
When I import it into unreal, I get like 50 animation sequences and none of them are the mainrotor spinning or tailrotor spinning.
Any help is greatly appreciated.
I imported my animation into Maya and noticed a bunch of keyframes where the MainRotor is flipping the wrong way. I re-animated in Maya and exported as FBX and it works perfectly in Unreal. I’d like to know why Blender is doing this though.