Problem with binding an event to my Enhanced Input Action

Hello, my problem is this: I have a dagger blueprint, in this blueprint i have created an event dispatcher that get called when the dagger is picked up. In my player blueprint i want to call the event dispatcher when i use the pick up function to turn on a boolean, but i can’t bind my event to the enhanced input action, i don’t know what to do. Here are the screenshots


this is the bp that execute the interaction

I’m not sure why are you trying to bind enhanced input to a delegate and I don’t see the boolean that needs setting so I’ll just ignore that part.

Can’t you just call directly Event Interaction from your player blueprint? It will call the Dagger Collected to whatever is already bound to the event? After all, the player can always get a reference to the object they are iterating with.