Has anyone experienced a situation where the enemies exhibit OLD behavior even after you’ve deleted the entire logic of your Behavior Tree? I ended up having to delete the Behavior Tree entirely from the Content browser and create a new one just to force an update. Most issues like this resolve with compiling, deleting Binaries folder, Rebuild All, restarting editor, etc. This one seemed a bit immune. There isn’t a Compile button available when you edit the BT like most things.