Hello everyone !
I’m making a mobile game just for learning purpose, I have an issue with it…
It is a 2D style platform game, the player controls a bouncing ball, I placed two blocking volumes on each sides of the ball so that it don’t fall off the platform.
The problem is when I jump, the ball can make a jump against those blocking volumes and I really don’t want to allow that.
I’ve already tried to force a little delay between two jumps but it doesn’t help…
Does someone have a solution for this ?
Here’s a video to clarify it all (is seems like there is a double jump but there’s not, the ball is simply bouncing on the invisible walls when I spam the spacebar (jump button)
I don’t want to restrict the Z axis as it would feel to “rigid” for the gameplay.
Thank you very much for your help, every little idea is welcomed as I begin in unreal ^^