This is something that has been bothering me for a while and that is after I have my socket set up in persona with the preview asset lined up for some reason when I run the game the rifle is 20 feet in the air and some how is attached to the players skeleton because it moves with the player. What settings should I check? I am using the Maxmo Swat model with re targeted skeleton and the rifle model from the fps example downloaded from the Launcher
That’s how it should work (you can also spawn it from a blueprint):
It was just a simple setting I didn’t have Snap to so it caused undesirable results.