I’m trying to attach niagara system(trail) to my projectile. I need the trail to not destroy on the hitting moment, but after some seconds to get smooth trail destroy effect. After trying making another actor with Niagara in it and attaching it to projectile and attaching Niagara directly with Blueprint, it gain same result. It’s either invisible or just not work properly. How to fix that?
On HIT → Detach Niagara.
Attached components and actors get destroyed along with parent actor.
Other option is to spawn a tail effect on hit.
Thanks, but i don’t understand which exact node i need to use
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