As stated in the title,
I am having a problem with my attached actor item/weapon physics becoming physics active while character becomes/is a Ragdoll, this is really messed up because the weapon actors physics are disabled in the actor BP and the collision is set to ignore the pawn. Everything works great attaching the item/weapon until I set my characters mesh to enable physics so it can Ragdoll. Then the character is in ragdoll flopping and flying all over the place. If I disable collision on the item/weapon the same thing happens very strange. I even tried to disable physics and collision again before it ragdolls but no luck. I’m sure almost everyone has had this problem? any ideas?
UPDATE: Fixed it, I had 2 variables named almost identical for some reason and had the wrong one plugged in hahaha