Hi everyone!
I have a SaveGame Blueprint, with a Struct with multiple Arrays within. Arrays contains integers, booleans, etc.
From Player Blueprint or PlayerController Blueprint I can get data from these Arrays and I can also change values and save the Struct content to a savegame file.
The problem is when I packed up the project for Android/iOS, connections between nodes for the Struct arrays are lost, and the game does not work.
If I re-connect nodes and re-compile, then works perfectly in editor, but when I repackage it again and play it on mobile nodes are disconnected again.
Another thing I’ve noticed is that with each new HotUpdate (4.7.3-> 4.7.4-> 4.7.5) connections between nodes break off again.
I’ve read that there are other problems with the Structs and Blueprint, but not from this type.
Any anticipation to fix this for 4.8? Thx!
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Rudy, I experienced this exact same problem - however I didn’t cook the game. When I compile, everything seems fine in the editor - but when I load the project back up - all the Struct/Array connections disappear!!
So number 4 applies to me… I’m working in 4.11 This problem is HUGE!!!