I’m trying to make a character do a flip and roll. The problem I have is that when it transitions back into the idle from these animations which fully rotate the character it interpolates back to 0°, causing the character to flip out all crazy.
I’m not sure whether I need to change something in the animations themselves or I can do something about it in Unreal.
I’m using Blender and all the Blender relates searches I’ve come up with seem to suggest just keeping the rotation at its full final 720° or whatever, which doesn’t work in a game engine.
Thanks in advance, I’m new at this.