Hello,
I’ve recently imported metahumans to my game and I’ve gotten them to work fine with the UE4 and 5 mannequin animations…
But at a distance, the character partially blends with their last animation in multiplayer, or rather, constantly flips between the idle pose and part of the previous animation.
It stays like that until I move closer, and if I move far away while the character I’m observing remains idle, they look normal until I move them.
I can move them all I want when they’re close, and the animations are perfect.
It happens regardless of me observing the client with the server, or vice-versa.