Problem with animations at a distance

Hello,

I’ve recently imported metahumans to my game and I’ve gotten them to work fine with the UE4 and 5 mannequin animations…

But at a distance, the character partially blends with their last animation in multiplayer, or rather, constantly flips between the idle pose and part of the previous animation.

It stays like that until I move closer, and if I move far away while the character I’m observing remains idle, they look normal until I move them.

I can move them all I want when they’re close, and the animations are perfect.

It happens regardless of me observing the client with the server, or vice-versa.

In the LODSync I copied on import, under Components to Sync, I found both the face and body were set to drive. Turning the face to passive resolved the issue.