problem with animation montage

Hello, can someone please try to help me with my animation montage. I wanna use this punching animation for bots in my game, however it´s not really working for me. When the bot is standing still he just keep moving his one hand and full animations goes throught only when he starts to move. I tried changing parameters of montage but that only made it worse :smiley: Please help :cry:

Sorry for small gif, didnt know how else to put it here.


Thank you

Hey @Niffka! Welcome to the Forums!

Check out this great non-Epic affiliated tutorial to ensure everything is set up correctly:

Let us know if you are still having any issues. I hope this is the solution you need!

hello, thank you for a tip, tried following video and find where might be a problem but I wasnt able to resolve the problem. It is really hard to spot my mistakes when im only beginning to learn UE :confused:

Hey @Niffka!

We can take a look step by step. Would you mind sharing your animation blueprints where you set up your layered blend per bone along with your settings (details panel) for the node?

Hello, I got really frustrated with it and actually scrapped it all and started animating from beginning, somehow that solved my problem :smiling_face:

However I encountered another problem. I created projectile that my character shoot, unfortunately I am not able to get collisions to work. Tried about 4-5 tutorials but neither one solved my problem.

This is what my BP looks like.

I tried adding simple collisions mesh to the “Shape_Cone” mesh itself but that didn´t help me anyway.

I am wondering if there´s something I´m missing :cry:

Help with this would be very much appreciated, I´m lost… Thank you