I am using a widget which has multiple animations in it. When I want a specific animation to play I call in from the widget “event graph” using play animation referencing the respective animation.
Example: I have a “red box” image which fades from 0.0 opacity to 1.0 (100% visible) over a time of 3 seconds.
However when I add the widget to viewport in game the “red box” image appears immediately. It seems to me that the animation jumps straight to the 3 second frame (end of animation) instead of playing it from the start (o seconds).
Does anyone know what the problem could be?