I have a problem, I am creating a game in menus blueprint Widget UI.
I have a widget active, where I invoke another UI widget, It’s a balloon.
By executing the OnMOuseDownButton event, I make the balloon widget disappear. As if it exploded.
But I want to run an explosion animation.
To run the animation, I use a Flipbook, from a blueprint actor class.
The problem is that in the SPawn Actor Blueorint node the balloon explodes.
It asks me for the location to run this animation.
For the location I give it the Get Mouse location data, passing it from absolute to local, but the animation does not appear where I explode the balloon. Any ideas or help on how to approach this problem?
Can I run animations in WIDGET UI, without having to call Actor?