Hello, I have a problem with 2 animations, and both seem to have the same problem.
I’m making a worm, and in the animation it stretch, in blender it works fine, but in unreal when it starts stretching the worm glitch and looks like it is cut in half and in the middle it looks like the scale of the bone is negative because the mesh looks inverted (it is kinda hard to describe, i tried putting an image but im not allowed i think), i don’t know if this is a problem with the import or export options, or if it’s something else.
I usually don’t have problems with animations exported from blender to UE5, but for some reason this one has a problem that I don’t even know how to search for an answer, so I’m asking here.
Thanks in advance to anyone who can help