Regarding 2.) I would compare my projects with stuff like done here (which is working well even with 4.8.3): https://www.youtube.com/watch?v=SgsYsViIRYE (probably you’ve mixed up something or used a wrong output somewhere).
Thanks you, but there is a fix by IAmJohnGalt75… not working on my simple project with the UE4 Mannequin. It’s normal ? Because someone wrote :
“Awesome work, IAmJohnGalt75! Hopefully this will be “officially” fixed soon but in the meantime I know a lot of users struggling with this that will appreciate your post.”
For the second problem, I use a french book named “Les cahiers du développeur” by Gregory De Gosselin. He sees my project and I have no problem. But there are some problem with no issue …
I found a way to fix this problem (I’m using 4.9.2). After reading this thread, I checked the rotation of the root bone while playing the prototype I’m building, and there is an rotation offset in the root bone with the stock animations for the Third Person example.
What I did was reimport the original animations into the Mannequin in Maya and re-exported them. No need to change anything, just a simple import/export operation. This seems to fix the rotation problem in the root (See the images below).