So originally I made the target SDK of my game to be 23 and published it on the google store. The problem is that permissions are not requested when the game is installed (I assume because there is no support for target SDK 23 in UE4?) and so save games do not work.
It works perfectly when I change the target SDK to 22 however I am unable to upload a lower target SDK to the google store because I have already published the app. I am using UE4 version 11.2, has this problem been resolved in version 12?
Otherwise, any suggestions?