Problem with aimoffset and animations

hey guys, i don’t know what i’m doing wrong but when i conect any animation or blendspace with any aimoffset, my character deforms →

what am i doing wrong?? please help me :confused:

Hi, try to create a state machine, and put the Idle animation inside of it, then you drag the state machine to the aim offset, instead of a direct animation.

i’ve solved the problem with this vídeo