Problem with aim offset

So I was following this tutorial regarding aim offset: UE4 Third Person Cover Shooter - 17 Multipurpose AI Part 4 : Aiming and Cleanup - YouTube
I made a few changes to the anim graph and also used blend pose for different enemy types. When I adjust the pitch and yaw values in the blueprint it works but when I put the enemy in the actual map it doesn’t turn at all. I don’t know what’s wrong with the blueprint at the moment and need some help to figure it out. Included some screenshots of the animation blueprints.

Changed the poses depending on the enemy type. The aim offset blend space is in here.

Event graph for the aim offset