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Problem with adding camera rotation around a pawn

I got stuck - somehow my camera doesn’t want to move. I have a pawn with a camera on a spring arm, see the blueprint:

http://s13.postimg.org/4j29ek3gn/stuck.jpg

Camera is switching correctly to the one inside a pawn, when I put a watch on a value that “Add Controller Pitch Input” receives - it is changing as I move the mouse (ViewRotateY is a mouse move), so my input is working fine, but the camera itself doesn’t do anything. I also tried “Add Pitch Input” instead of a controller one and it doesn’t seem to do anything either.

Any ideas what am I missing? Something I can check?

Make sure you checked the rotation you want to inherit

2235db5cf5334beebf94ca19e96c237a92ac8c4e.png

Hm… that kind-of-worked - now I can rotate… everything. Camera, Spring arm and a mesh are rotating at the same time.

I have “Use Pawn Control Rotation” ticked on a spring arm and unticked on a camera, but it doesn’t seem to do anything. I can have neither ticked, or both ticked - it makes no difference.

This is how it looks like on a viewport:

http://s8.postimg.org/75vota11h/stuck_blueprint.png

If you want to rotate only the spring arm , Use Controller Rotation Pitch ,Yaw and Roll have to be unchecked and your “Camera Setting” options Checked

Perfect! Thank you very much!