I got stuck - somehow my camera doesn’t want to move. I have a pawn with a camera on a spring arm, see the blueprint:
Camera is switching correctly to the one inside a pawn, when I put a watch on a value that “Add Controller Pitch Input” receives - it is changing as I move the mouse (ViewRotateY is a mouse move), so my input is working fine, but the camera itself doesn’t do anything. I also tried “Add Pitch Input” instead of a controller one and it doesn’t seem to do anything either.
Any ideas what am I missing? Something I can check?